The Best Photoshop and Lightroom Tutorials Available

Are made by George Jardine.

I use Photoshop and Lightroom every day. I know the “how” of color correction and retouching with those tools. What remains to be learned is the interesting part, the part that I get from watching good thinkers attack problems— their “why”, their approach and perspective. It’s different from mine, and it gets me thinking in ways I haven’t before. His videos are perfect for that.

He’s thoughtful and precise; not all jokey and digressive. He has a good, subtle voice, and sounds like someone with whom you could have a really great conversation.

Here’s a good free one  on B&W conversions to get you introduced to the man’s excellent style.


4:35 PM | Lightroom, Photoshop, Retouching | permalink | No Comments

Giving Away the Farm

Photoshop’s Vanishing Point can push the grids back into your document. Make a new white-filled layer that is set to Multiply Mode empty layer before you head into Vanishing Point. In VP, check out the drop-down menu in the upper left-hand corner (it’s tiny). Turn on Render Grids to Photoshop, draw your grids, and hit OK. Now you have grids on their own layer. It will save you a LOT of time when matching type to box faces or other perspective-y things.


When you have something you wanna liquefy, get it on its own layer, or a merged layer with everything.
(Use The Claw [Command+Shift+Option+E/Ctrl+Shift+Alt+E])
and then Image>Image size>[something smaller here, but still big enough to see properly];
then Liquefy, and when you’re done, before you hit okSave Mesh and Cancel.
Step back in history to just before you resized.
Filter>LiquefyLoad MeshOK.
This will let you work on a lower res image (faster in Liquefy’s private memory space) and also allow you to use much larger brush sizes relative to the image. I always save right before I run heavy duty filters like Liquefy, in case of a crash.
The combination of these two things will let you use grids of any size inside Liquefy. Resize your file, Vanishing Point yourself some grids on a new layer, do your Liquefy, (Save Mesh and Cancel), step back a couple of steps in History, make sure you’re on the right layer, run Liquefy (Load Mesh, OK) and there you are.
This all sounds like a giant pain in the ass, but it’s actually very fast.

|| Thanks to +Dennis Dunbar for pointing out that VP can draw grids on a blank layer. I thought it had to be filled with pixels. He’s got a good tutorial on grids-from-VP here:

12:35 PM | Photoshop, Retouching | permalink | No Comments


Bigger weapons will not help against decentralized guerrilla individuals with nothing to lose. They will only hurt the innocent.

When the innocent casualties of war exceed the damage inflicted on the enemy, something has gone terribly wrong.

In the First World, anyway*, the fight isn’t about ownership, it’s about perceived fair play. If you don’t believe that, look at the success Louis CK** has had with his recent comedy video sale, and the success various artists have had on Kickstarter. If the consumer thinks you’re a giant corporation out to screw everyone, they will steal your product and justify it to themselves. So, the answer is to change their perception of you, not to threaten them with yet another set of rules and regulations and penalties. They WILL steal your stuff. It’s as easy as pie, and you can’t stop those who want to do it any more than you can stop the rain. All you can do is make them like you enough to treat you with respect. Is that “right”? No. So what? You can either do what works, or be right and lose everything.

* Piracy in third-world countries is unstoppable, and it’s pointless to try. They aren’t going to buy your product at a rate you like no matter what you do, so you are losing nothing. The people don’t know you, don’t care about you, and will never see that some whiny rich person in a first-world country should get any more than they already have. If your morning coffee costs more than they make in a week, you lose the mind-war. As a side note: the more you spend trying to stop piracy in places where it has no effect on your bottom line, the more you charge the average First World consumer, and the less inclined that consumer is to pay your inflated rate. Not to mention the bad PR/image costs.

** Mashable article
Tech Crunch Article

2:40 PM | Miscellaneous | permalink | No Comments

I’m back, and now I’m doing motion graphics, too.

Be sure to click the X to make it fullscreen.

More at:

Thanks to David Pahl and James Pelz at Stack! http:/

9:25 PM | After Effects, Animation | permalink | No Comments

Traumatic Brain Injuries in the Asterix Comics

Research science nerds with a sense of humor.

There’s one for the Ignoble Awards!

8:06 AM | Amusing, Science | permalink | No Comments

Back in the Day

Too bad they used such a cheeseball composite to illustrate this story:

Sitex Computers: the Photoshop of the 80′s

8:00 AM | CGI, Photography, Video | permalink | No Comments

Serious Retouching & Color Gets a New Look

Got the new retouching site up and running, thanks to Hank Pantier and a lot of coffee.

Drop me a line and tell me what you think.

(And tell your friends to check it out!)

11:26 PM | Web Sites | permalink | No Comments


The Independent has a sort-of interesting article about PR firms altering Wikipedia entries. Does that surprise anyone?

Almost all of what we “know” in daily life is a consensus agreement between gatekeepers of one sort or another. I don’t necessarily have a problem with that. Much as I’d like to, I am not able to empirically verify all of the information I depend upon; I don’t have the math chops for physics or the memory for biology, so I rely on trusted sources to tell me the truth. If I doubt the information they’re giving me, I can dig in and research/test that information. Same with Wikipedia. Trust, but verify and don’t believe everything you think and be open to the possibility that your sources are wrong.

11:01 AM | Thought | permalink | No Comments

Dirty is good

Too-clean screams CGI, and that’s one of the reasons Gore Verbinski wanted to make Rango a dirty little film.
Read more about it here on Animation World Network.

1:27 PM | CGI, Film | permalink | No Comments

A Brief History of Title Design

Title design. The job I’d train for if I have it to do all over again.

A Brief History of Title Design from Ian Albinson on Vimeo.

11:08 AM | Film, Video | permalink | No Comments