Giving Away the Farm

Photoshop’s Vanishing Point can push the grids back into your document. Make a new white-filled layer that is set to Multiply Mode empty layer before you head into Vanishing Point. In VP, check out the drop-down menu in the upper left-hand corner (it’s tiny). Turn on Render Grids to Photoshop, draw your grids, and hit OK. Now you have grids on their own layer. It will save you a LOT of time when matching type to box faces or other perspective-y things.


When you have something you wanna liquefy, get it on its own layer, or a merged layer with everything.
(Use The Claw [Command+Shift+Option+E/Ctrl+Shift+Alt+E])
and then Image>Image size>[something smaller here, but still big enough to see properly];
then Liquefy, and when you’re done, before you hit okSave Mesh and Cancel.
Step back in history to just before you resized.
Filter>LiquefyLoad MeshOK.
This will let you work on a lower res image (faster in Liquefy’s private memory space) and also allow you to use much larger brush sizes relative to the image. I always save right before I run heavy duty filters like Liquefy, in case of a crash.
The combination of these two things will let you use grids of any size inside Liquefy. Resize your file, Vanishing Point yourself some grids on a new layer, do your Liquefy, (Save Mesh and Cancel), step back a couple of steps in History, make sure you’re on the right layer, run Liquefy (Load Mesh, OK) and there you are.
This all sounds like a giant pain in the ass, but it’s actually very fast.

|| Thanks to +Dennis Dunbar for pointing out that VP can draw grids on a blank layer. I thought it had to be filled with pixels. He’s got a good tutorial on grids-from-VP here:

12:35 PM | Photoshop, Retouching | permalink | No Comments


Bigger weapons will not help against decentralized guerrilla individuals with nothing to lose. They will only hurt the innocent.

When the innocent casualties of war exceed the damage inflicted on the enemy, something has gone terribly wrong.

In the First World, anyway*, the fight isn’t about ownership, it’s about perceived fair play. If you don’t believe that, look at the success Louis CK** has had with his recent comedy video sale, and the success various artists have had on Kickstarter. If the consumer thinks you’re a giant corporation out to screw everyone, they will steal your product and justify it to themselves. So, the answer is to change their perception of you, not to threaten them with yet another set of rules and regulations and penalties. They WILL steal your stuff. It’s as easy as pie, and you can’t stop those who want to do it any more than you can stop the rain. All you can do is make them like you enough to treat you with respect. Is that “right”? No. So what? You can either do what works, or be right and lose everything.

* Piracy in third-world countries is unstoppable, and it’s pointless to try. They aren’t going to buy your product at a rate you like no matter what you do, so you are losing nothing. The people don’t know you, don’t care about you, and will never see that some whiny rich person in a first-world country should get any more than they already have. If your morning coffee costs more than they make in a week, you lose the mind-war. As a side note: the more you spend trying to stop piracy in places where it has no effect on your bottom line, the more you charge the average First World consumer, and the less inclined that consumer is to pay your inflated rate. Not to mention the bad PR/image costs.

** Mashable article
Tech Crunch Article

2:40 PM | Miscellaneous | permalink | No Comments

I’m back, and now I’m doing motion graphics, too.

Be sure to click the X to make it fullscreen.

More at:

Thanks to David Pahl and James Pelz at Stack! http:/

9:25 PM | After Effects, Animation | permalink | No Comments